Armor Class
12
(Natural Armor)
Hit Points
51
(6d10 + 18)
Speed
0 ft., swim 40 ft.
STR
18
(+4)
DEX
11
(+0)
CON
17
(+3)
INT
1
(-5)
WIS
8
(-1)
CHA
4
(-3)
Skills
Perception +2
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Blindsight 30 ft., Passive Perception 11
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Blood Frenzy. The zombie has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
Description
The carcass of a hunter shark raised from the dead as a zombie.
Comments