Armor Class
13
(natural armor)
Hit Points
137
(11d12 + 66)
Speed
0 ft., swim 50 ft.
STR
23
(+6)
DEX
11
(+0)
CON
23
(+6)
INT
1
(-5)
WIS
8
(-1)
CHA
1
(-5)
Skills
Perception +3
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Blindsight 60 ft., Passive Perception 12
Languages
--
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Blood Frenzy. The zombie has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 22 (3d10 + 6) piercing damage.
Description
The carcass of a giant shark raised from the dead as a zombie.
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