Armor Class
11
Hit Points
1
(1d4 - 1)
Speed
5 ft., fly 60 ft.
STR
3
(-4)
DEX
13
(+1)
CON
8
(-1)
INT
2
(-4)
WIS
12
(+1)
CHA
7
(-2)
Skills
Perception +3, Stealth +3
Senses
Darkvision 120 ft., Passive Perception 13
Languages
Elvish While your familiar is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your familiar's eyes and hear what it hears until the start of your next turn, gaining the benefits of any Special Se --
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Flyby. The Abraxos doesn't provoke opportunity attacks when it flies out of an enemy's reach.
Keen Hearing and Sight. Abraxos has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Actions
A familiar can't Attack, but it can take other Actions as normal.
When you Cast a Spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. Your familiar must be within 100 feet of you, and it must use its Reaction to deliver the spell when you cast it. If the spell requires an Attack roll, you use your Attack modifier for the roll.
Comments