Immutable Form. Bebop is immune to any spell or effect that would alter its form.
Multiattack. Bebop makes one slam attack and two iron rod attacks.
Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage. The target must succeed in a DC16 Strength Saving Trow or be knocked prone. If the target is knocked prone, Bebop can make another slam attack as a bonus action.
Iron Rod. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) bludgeoning damage.
Poison Belch (Recharge 6). Bebop belches out poisonous gas in a 15-foot cone. Each creature in that area must make a DC 16 Constitution saving throw, taking 36 (8d8) poison damage on a failed save, or half as much damage on a successful one.
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