Large Humanoid, Chaotic Evil
Armor Class 16 (natural armor)
Hit Points 135 (13d10 + 65)
Speed 30 ft.
STR
24 (+7)
DEX
9 (-1)
CON
20 (+5)
INT
6 (-2)
WIS
11 (+0)
CHA
6 (-2)
Condition Immunities Exhaustion, Frightened
Senses Darkvision 60 ft., Passive Perception 10
Languages --
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Immutable Form. Bebop is immune to any spell or effect that would alter its form.

 

Actions

Multiattack. Bebop makes one slam attack and two iron rod attacks.

Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage. The target must succeed in a DC16 Strength Saving Trow or be knocked prone. If the target is knocked prone, Bebop can make another slam attack as a bonus action.

Iron Rod. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) bludgeoning damage.

Poison Belch (Recharge 6). Bebop belches out poisonous gas in a 15-foot cone. Each creature in that area must make a DC 16 Constitution saving throw, taking 36 (8d8) poison damage on a failed save, or half as much damage on a successful one.

Andy_The_Mathemagician

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