Armor Class
12
(natural armor)
Hit Points
25
(2d10 + 15)
Speed
30 ft.
STR
18
(+4)
DEX
9
(-1)
CON
15
(+2)
INT
3
(-4)
WIS
5
(-3)
CHA
1
(-5)
Damage Immunities
Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Condition Immunities
Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Darkvision 120 ft., Passive Perception 10
Languages
Understands the languages of its creator but can't speak
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Immutable Form. The golem is immune to any spell or effect that would alter its form.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons. The golem's weapon attacks are magical.
Actions
Multiattack. The golem makes two slam attacks.
Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) bludgeoning damage.
Description
Stone golems are magical constructs cut and chiseled from stone to appear as tall, impressive statues. Like other golems, they are nearly impervious to spells and ordinary weapons.
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