Huge Monstrosity, Chaotic Evil
Armor Class 13 (Natural Armor)
Hit Points 62 (5d12 + 30)
Speed 30 ft., Climb 30 ft.
STR
21 (+5)
DEX
15 (+2)
CON
23 (+6)
INT
7 (-2)
WIS
13 (+1)
CHA
11 (+0)
Saving Throws STR +7, DEX +4, CON +8
Skills Athletics +9, Stealth +6
Damage Resistances Acid, Bludgeoning, Fire, Force, Lightning, Piercing, Slashing, Thunder
Damage Immunities Cold, Necrotic, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened, Poisoned, Stunned
Senses Darkvision 120 ft., Passive Perception 11
Languages Abyssal
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Overwhelming Size. The wendigo has advantage on all Strength checks and saving throws against creatures and objects smaller than it. Also, whenever it hits a large or smaller creature with a weapon attack, the target must make a DC 15 Strength saving throw or be knocked prone and pushed back 5 ft. on a failed save. 

Actions

Multiattack. The wendigo makes three attacks, one with its bite and two with its claws. 

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 10 (2d4 + 5) piercing damage. 

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 12 (2d6 + 5) slashing damage. 

Rock. Ranged Weapon Attack: +7 to hit, range 20/60 ft., 1 target. Hit: 31 (4d12 + 5) bludgeoning damage.

Cleave (Recharge 5-6). The wendigo makes two claw attacks against all creatures within a 15 ft. cone. 

Monster Tags: monstrosity

Habitat: ArcticForestGrasslandHillMountainSwampUnderdark

blakejohnson217

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