Large Monstrosity, Chaotic Evil
Armor Class 12 (14 with Battle-Shaman)
Hit Points 52 (8d10 + 8)
Speed 40 ft.
STR
14 (+2)
DEX
15 (+2)
CON
13 (+1)
INT
7 (-2)
WIS
19 (+4)
CHA
11 (+0)
Saving Throws DEX +4, CON +3, INT +0, WIS +6, CHA +2
Skills Stealth +10
Damage Resistances Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Cold, Necrotic
Condition Immunities Charmed, Frightened
Senses Blindsight 10 ft., Darkvision 120 ft., Passive Perception 14
Languages Abyssal
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Battle-ShamanThe wendigo has advantage on concentration checks. While concentrating on a spell, the wendigo gains a magical +2 bonus to its armor class. 

Charge. If the wendigo moves at least 10 ft. before making an attack with its antlers, it deals an additional 7 (2d6) piercing damage with the attack. 

Keen Hearing. The wendigo has advantage on Wisdom (perception) checks that rely on hearing. 

Magic Resistance. The wendigo has advantage on saving throws against spells and magical effects. 

Innate Spellcasting. The wendigo's spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The wendigo can innately cast the following spells, requiring no material components:
At Will: infestationpoison sprayshillelaghthorn whip 
3/Day Each: entangleensnaring strikefog cloudhail of thorns 
1/Day Each: hold personray of enfeeblement 

Actions

Antlers. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 7 (2d4 + 2) piercing damage or 8 (1d8 + 4) force damage with shillelagh. 

Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., 1 target. Hit: 6 (1d8 + 2) piercing damage.

Monster Tags: monstrosity

Habitat: ArcticForestGrasslandHillMountainSwampUnderdark

blakejohnson217

Comments

Posts Quoted:
Reply
Clear All Quotes