Battle-Shaman. The wendigo has advantage on concentration checks. While concentrating on a spell, the wendigo gains a magical +2 bonus to its armor class.
Charge. If the wendigo moves at least 10 ft. before making an attack with its antlers, it deals an additional 7 (2d6) piercing damage with the attack.
Keen Hearing. The wendigo has advantage on Wisdom (perception) checks that rely on hearing.
Magic Resistance. The wendigo has advantage on saving throws against spells and magical effects.
Innate Spellcasting. The wendigo's spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The wendigo can innately cast the following spells, requiring no material components:
At Will: infestation, poison spray, shillelagh, thorn whip
3/Day Each: entangle, ensnaring strike, fog cloud, hail of thorns
1/Day Each: hold person, ray of enfeeblement
Antlers. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 7 (2d4 + 2) piercing damage or 8 (1d8 + 4) force damage with shillelagh.
Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., 1 target. Hit: 6 (1d8 + 2) piercing damage.
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