Piloted. The mech cannot be operated without a pilot. Any effect the mech is subjected to, the pilot is also subjected to.
Autocannon. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage.
Flamethrower (Recharge 5-6). The mech exhudes fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 11 (2d10) fire damage on a failed save, or half as much damage on a successful one.
Grenade Launcher (Recharge 5-6). The mech launches a grenade up to 60ft away, which then explodes in a 10ft radius. Each creature in that area must make a DC 13 Dexterity saving throw, taking 16 (3d10) bludgeoning damage on a failed save, or half as much damage on a successful one.
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