Large Construct, Any Alignment
Armor Class 17 armor plating
Hit Points 60 (8d8 + 24)
Speed 30 ft.
STR
19 (+4)
DEX
14 (+2)
CON
17 (+3)
INT
14 (+2)
WIS
11 (+0)
CHA
16 (+3)
Saving Throws STR +6, DEX +4, CON +5
Skills Athletics +4, Perception +4
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 14
Languages Languages the pilot knows.
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Piloted. The mech cannot be operated without a pilot. Any effect the mech is subjected to, the pilot is also subjected to.

Actions

Autocannon. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage.

Flamethrower (Recharge 5-6). The mech exhudes fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 11 (2d10) fire damage on a failed save, or half as much damage on a successful one.

Grenade Launcher (Recharge 5-6). The mech launches a grenade up to 60ft away, which then explodes in a 10ft radius. Each creature in that area must make a DC 13 Dexterity saving throw, taking 16 (3d10) bludgeoning damage on a failed save, or half as much damage on a successful one.

TheUniverse

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