Medium Elemental, Chaotic Neutral
Armor Class 8
Hit Points 16 (4d8)
Speed 30 ft.
STR
13 (+1)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws INT −2, WIS +0
Senses Blindsight 60 ft., Passive Perception 8
Languages understands commands but cannot speak.
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Detonation: When a weird drops to zero hit points it detonates into a 10 ft. radius explosion. Each creature within this radius must make a dexterity 14 saving throw or take 4d8 + 2d8 for each level above third that was used to create this creature. 

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d8 + 1) bludgeoning damage.

Description

.

Habitat: Urban

KLSsampson

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