Armor Class
8
Hit Points
16
(4d8)
Speed
30 ft.
STR
13
(+1)
DEX
6
(-2)
CON
16
(+3)
INT
3
(-4)
WIS
6
(-2)
CHA
5
(-3)
Saving Throws
INT −2, WIS +0
Senses
Blindsight 60 ft., Passive Perception 8
Languages
understands commands but cannot speak.
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Detonation: When a weird drops to zero hit points it detonates into a 10 ft. radius explosion. Each creature within this radius must make a dexterity 14 saving throw or take 4d8 + 2d8 for each level above third that was used to create this creature.
Actions
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d8 + 1) bludgeoning damage.
Description
.
Comments