Legendary Resistance (3/Day). If the king fails a saving throw, he can choose to succeed instead.
Energy of Hallows Eve (Mythic Trait; Recharges after a Short or Long Rest). When the Pumpkin King drops to 0 hit points, he doesn't die or fall unconscious, instead, his carved eyes, mouth, and nose begin to glow purple as all of his injuries heal themselves and a shield of spirits surround him. He regains 280 hit points, gains 45 temporary hit points (this is from the spirit shield, which disappears when the 45 temporary hit points are lost), and becomes immune to radiant and necrotic damage for 10 hours.
Innate Spellcasting. The Pumpkin King's spellcasting ability is Wisdom (spell save DC 18). The king can innately cast the following spells, requiring no material components:
Cantrip: Fire Bolt, True Strike, Druidcraft
1st level: Command, Hideous Laughter
2nd level: Hold Person, Scorching Ray
3rd level: Fear, Plant Growth
4th level: Fire Shield, Blight
5th level: Commune with Nature
6th level: Transport via Plants, Create Undead
8th level: Earthquake*
*= can be used 3 times a day
Summon Pumpkins. The Pumpkin King summons 3 Awakened Pumpkins (Awakened Pumpkins have the same statistics as an Awakened Tree, with their size as small). The Awakened Pumpkins grow out of the ground and do their best to obey all commands from the king.
Spirit Shroud. The Pumpkin King is suddenly surrounded by ghosts. The king's AC is increased by 3 and he gains resistance to all damage. When he takes bludgeoning damage the ghosts lash out at the attacker dealing 21 (7d7+2) force damage to the attacker. This lasts for 10 minutes.
Vine Snare. The king chooses one target that he can see within 20 feet of him. The target must make a successful DC 15 Dexterity check or be snared by the king's vine. Snared enemies take 1d10 bludgeoning damage, are restrained, and can make a DC 19 Strength check every turn, on a successful check, they break free. The vines can be broken as well (50 hit points, vulnerable to slashing damage and fire damage, immune to thunder, force, acid, psychic, and radiant damage).
Vine Grasp. The Pumpkin King chooses one target that he can see within 30 feet of him. The target must make a successful DC 19 Dexterity check or be pulled down to the ground and restrained by a vine for 5 minutes.
Slam. Melee Weapon Attack: +13 to hit, reach 11 ft., one target. Hit: 32 (5d10 + 2) bledugoning damage.
Seed. Ranged Weapon Attack: +9 to hit, range 10/100 ft., one target. Hit: 43 (6d8 + 4) piercing damage.
Corrupted Seed. Ranged Weapon Attack: +9 to hit, range 10/100 ft., one target. Hit: 43 (6d8 + 4) piercing damage. Anything hit with this attack is poisoned for 1 hour.
Rot. Upon reaching zero hit points, the king explodes releasing slime. anyone within 50 feet of him takes 35 (3d5+2) acid damage when this trait is activated (this does not work if the king uses his mythic trait when he reaches 0 hit points).
The Corrupted King can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The king regains spent legendary actions at the start of its turn.
Ghastly Speed. The king moves up to double his speed.
Pure Fear. The king cast's his Fear and Hideous Laughter spells at the same time.
Wrath of the Myrkstone (Costs 3 Actions). The Corrupted Pumpkin King uses his Myrkstone to either send an energy beam out of the stone, dealing 96 (10d12 + 2) force damage to anyone it touches, or, take control of one creature that he can see within 40 feet of him, the creature must make a successful DC 19 Wisdom check or be controlled by the king for 2 hours, or until a Greater Restoration spell is cast on the target.
If the king's mythic trait is active, it can use the options below as legendary actions, for 7 hours after he uses his mythic trait.
Spirit Summoning. The king summons 4 specters, 2 Nightveil Specters, and 3 ghosts in the nearest unoccupied spaces within 60 feet of him. The summoned creatures are under his control and follow his directions as well as possible.
Blessing of the Myrkstone (Costs 2 Actions). The Corrupted King gains 45 temporary hit points and gains resistance to all damage for 15 minutes.
Description
The Corrupted Pumpkin King is an oversized pumpkin that walks on his vines, as well as uses his vines as arms he also has a crown of twisted metal, inlaid with a black gemstone. He was once very friendly until he was corrupted by the Myrkstone, the black gemstone. It is also said that he draws on the power of Hallows Eve.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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