Corrupted Scimitar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 3) slashing damage, plus an additional 1d6 necrotic damage.
Corrupted Shortbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 3) piercing damage, plus an additional 1d6 necrotic damage.
Touch of Corruption. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (3d6) necrotic damage and -1 to Str for 24 hours or until healed by Lesser Restoration or stronger.
Description
Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures. These particularly vile little gremlins have been subjected to the corrupt of evil fey, particularly Hags requiring servants. They have been consumed and enhanced by the horrible power of their masters and become alle the more formidable and terrifying.
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