Small Humanoid (Halfling), Lawful Good
Armor Class 16 (hide armour, shield)
Hit Points 35 (6d8 + 1)
Speed 25 ft.
STR
12 (+1)
DEX
14 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
14 (+2)
Saving Throws STR +3, DEX +4
Skills Athletics +2, Insight +2, Perception +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Halfling
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Spellcasting. Aleki is a 2nd-level spellcaster. His spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). He has the following spells prepared:

Cantrips (at will):  dancing lights, mage hand, mending
1st level (3 slots): healing word, heroism, sleep, thunderwave 

Inspiring Leader. Aleki can spend 10 minutes inspiring his companions, shoring up their will to fight. Up to six friendly creatures (which can include Aleki) within 30 feet that can see or hear him and can understand him gain 5 temporary hit points. A creature can't gain temporary hit points in this way again until they finish a short or long rest.

Actions

Multiattack. Aleki makes two attacks with his shortsword.

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Reactions

Combat Inspiration. When an attack roll is made against Aleki or a friendly creature he can see within 60 feet of him, Aleki can add 4 (1d6) to the target's AC against that attack. Aleki can use this ability 3 times and regains all uses after taking a long rest. 

Notabiologist

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