Corpse Eater. The colossus can absorb one corpse within reach as a bonus action. At the beginning of its next turn, it regains five hit points. The colossus cannot gain more hit points than its normal maximum in this fashion.
Siege Monster. The colossus deals double damage to objects and structures.
Stench of Decay: All creatures with a sense of smell who come within 30 ft. of the colossus smell must make a DC 12 Constitution saving throw or become poisoned. Those who fail can repeat the saving throw at the beginning of each turn until they succeed.
Multiattack. The colossus makes two slam attacks.
Slam. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 24 (3d10 + 8) bludgeoning damage.
Description
“At a glance it appeared like a bandy-legged giant, sexless, faceless, and slick with gore. But beneath a semi-opaque membrane, undead bodies merged to form a greater whole. Momentary bulges in its epidermis marked where partially assimilated corpses strove to break free before being absorbed back into its bulk.” -Perdita Vinter, Black Rose Acolyte
Charnel colossi are undead giants whose creation requires hundreds of corpses fused together through a combination of necromantic spells and alchemy. The colossus is not so much a creature as a mighty weapon whose mere presence can scatter armies.
Lore: According to Malphidor’s Chronicles of the Obsidian Court, the first charnel colossus was the work of an arch-lich known as the Ebon Duke and was used by the Necromancer Lords against the Throne Alliance at the Battle of the Five Banners. (History or Arcana check, DC 16)
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