Large Construct, Unaligned
Armor Class 17 (natural armor)
Hit Points 213 (15d10 + 60)
Speed 30 ft.
STR
18 (+4)
DEX
8 (-1)
CON
18 (+4)
INT
7 (-2)
WIS
10 (+0)
CHA
3 (-4)
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 10
Languages Understands commands given in any language but can't speak
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Regeneration. The shield guardian regains 10 hit points at the start of its turn if it has at least 1 hit point.

Spell Storing. A spellcaster who wears the shield guardian's amulet can cause the guardian to store one spell of 4th level or lower. To do so, the wearer must cast the spell on the guardian. The spell has no effect but is stored within the guardian. When commanded to do so by the wearer or when a situation arises that was predefined by the spellcaster, the guardian casts the stored spell with any parameters set by the original caster, requiring no components. When the spell is cast or a new spell is stored, any previously stored spell is lost.

Mageslayer
This Shield Guardian is made to fight against and imprison casters.
• When a creature within 5 feet of you casts a spell, you can use your reaction to make a melee weapon attack against that creature.
• When you damage a creature that is concentrating on a spell, that creature has disadvantage on the saving throw it makes to maintain its concentration.
• You have advantage on saving throws against spells cast by creatures within 5 feet of you.

Actions

Multiattack. The guardian makes two fist attacks, or one fist attack and one magic missile.

Fist. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. 

Magic Missile. Shoots a magic Missile against an enemy.

Reactions

Magehunter. Before a creature within 5 feet of you casts a spell, you can use your reaction to make a melee weapon attack against that creature. If it hits, the Shield Guardian siphons the arcane energy into itself, making it able to cast a 1st level magic missile, and wasting the enemy casters spell slot. 

Habitat: Urban

Snowflakemini

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