Medium Fiend, Chaotic Evil
Armor Class 18 Natural Bone Armor
Hit Points 88 (12d12 + 10)
Speed 30 ft., Walking speed is tripled when charging.
STR
16 (+3)
DEX
11 (+0)
CON
16 (+3)
INT
9 (-1)
WIS
12 (+1)
CHA
15 (+2)
Saving Throws STR +5, CON +5
Damage Vulnerabilities Piercing, Radiant
Damage Resistances Cold, Fire
Damage Immunities Bludgeoning, Necrotic
Condition Immunities Frightened, Poisoned
Senses Darkvision 115 ft, Passive Perception 5
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Frightening Presence Causes all valid targets within 120 ft. to become frightened.

 

Actions

Gore. Melee Weapon Attack: +6 to hit, reach 10 ft., 1 target. Hit: 20 (2d12 + 5) Pericing damage. 

Charge roll. Ranged Weapon Attack: +5 to hit, range 15 to 90 ft., 1 target. Hit: 15 (3d4 + 6) Bludgeoning damage.

Description

The Boarbatusk is a boar-like creature of Grimm. As such, not only can it generate an aura of fear, but also detect all forms of fear. Due to this, when something (or someone) filled with fear is in its sights, it curls into a ball and charges at them rapidly. If close to the source, the Boarbatusk will try to gore them with its deadly tusks.

No one knows why, but the bodies of Boarbatusks always dissolve after being killed, leaving nothing behind except a puddle of foul smelling black ooze.

(Inspiration for this monster is taken from RWBY, a series made by Monty Oum and produced by Rooster Teeth. I own nothing but the idea to make this into a D&D monster.)

Monster Tags: fiend

Habitat: ArcticGrasslandHillUnderdark

Nathaniel_Zellos