Armor Class
16
(chain shirt, shield)
Hit Points
11
(2d8 + 2)
Speed
30 ft., Fly 5 ft. They have bee like wings
STR
13
(+1)
DEX
12
(+1)
CON
12
(+1)
INT
10
(+0)
WIS
11
(+0)
CHA
10
(+0)
Skills
Perception +2
Senses
Passive Perception 12
Languages
All They pick up on languages fast Any one language (usually Common)
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Bee like wings
Actions
Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.
Stinger. One use attack Melee weapon attack: +2 to hit, reach 2 feet One target hit 5 (1d6 + 1) poison damage after attack is made The beeman Guard will die in 3 turns
Description
Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles. And the royal guards of queen honey bun
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