Large Monstrosity, Any Evil Alignment
Armor Class 13 Natural
Hit Points 237 (25d10 + 100)
Speed 30 ft.
STR
18 (+4)
DEX
8 (-1)
CON
18 (+4)
INT
10 (+0)
WIS
8 (-1)
CHA
8 (-1)
Damage Immunities Necrotic, Poison
Condition Immunities Invisible, Poisoned
Senses Darkvision 120ft, Passive Perception 11
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Festering Blight: When this creature is hit by a melee attack the attacking creature must make a Dexterity saving throw (DC 15) taking 3d6 necrotic damage on a failed save and half on a success.

Blight Explosion. When this creatures hit points fall to 0 it explodes all creatures within 10ft of the creature make a Dexterity saving throw (DC 15) taking 3d10 necrotic damage on a fail and half as much on a success.

Actions

Multiattack. The blight spawn makes two claw attacks or one bite attack.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 5) [Slashing] damage. The target then makes a (DC 13) Constitution saving throw or takes 1d6 necrotic damage. 

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 6) [Piercing] damage. The target must make a (DC 13) Strength Saving throw or be grappled the target may use its action to attempt to break the grapple on it's turn.

Description

Blight Spawn are normally found roaming the underdark for prey smaller than its large body. Tracking a Blight Spawn is normally easy due to its boiled body constantly popping the boils across its skin. A blight spawn often attacks any creatures within its sight however it is often confused when numerous targets flank it due to its lack of depth perception in its single eye. A blight spawn while large are normally clumsy and not extremely fast however what they lack in speed they tend to make up for in strength and constitution as their jaws and claws are strong enough to break stones deep underground with little effort and thier boiled bodies are often able to withstand numerous attacks.

Habitat: Underdark

SoMythicGamer

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