Ambusher. In the first round of a combat, the wasteblight has advantage on attack rolls against any creature it surprised.
Damage Transfer. While grappling a creature, the wasteblight transfers half the damage to the grappled creature.
False Appearance. While the wasteblight remains motionless, it is indistinguishable from normal rock or soil, unless an observer succeeds on a DC 18 Intelligence (Investigation) check.
Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 4) necrotic damage.
Grapple. One large or smaller creature that the wasteblight can see within 5 feet of it must succeed on a DC 14 Dexterity saving throw or be grappled (escape DC 14). The wasteblight can grapple two targets at a time. Until this grapple ends, the target is blinded, restrained and unable to breathe. At the start of its turn, a grappled target takes 16 (3d10) necrotic damage at the start of each of its turns, and each creature other than the wasteblight and the grappled target within 30 feet of the wasteblight must succeed a DC 12 Constitution saving throw or take half the damage as poison damage.
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