Aggressive. As a bonus action, the gazer can move up to its speed toward a hostile creature that it can see.
Chaos Familiar. The chaosling can serve another creature as a familiar, forming a telepathic bond with its willing master, provided that the mater is at least a 3rd-level spellcaster. While the two are bonded, the master can sense what the gazer senses as long as they are within 1 mile of each other. If its master causes it physical harm, the gazer will end its service as a familiar, breaking the telepathic bond.
Chaotic Protection. The chaosling protects its master and as such, they are immune to damage as long as the chaosling is alive.
Eye Rays. The chaosling shoots one of the following magical eye rays at random (reroll duplicates), choosing one or two targets it can see within 60 feet of it:
1. Dazing Ray. The targeted creature must succeed on a DC 12 Wisdom saving throw or be charmed until the start of the gazer’s next turn. While the target is charmed in this way, its speed is halved, and it has disadvantage on attack rolls.
2. Fear Ray. The targeted creature must succeed on a DC 12 Wisdom saving throw or be frightened until the start of the gazer’s next turn.
3. Chaotic Ray. The targeted creature must succeed on a DC 12 Dexterity saving throw or take 10 (3d6) random type of damage.
4. Telekinetic Ray. If the target is a creature that is Medium or smaller, it must succeed on a DC 12 Strength saving throw or be moved up to 30 feet directly away from the gazer.
If the target is an object weighing 10 pounds or less that isn’t being worn or carried, the chaosling moves it up to 30 feet in any direction. The chaosling can also exert fine control on objects with this ray, such as manipulating a simple tool or opening a container.
Chaotic Hunger. When attack, it tries to absorb the attack rolling a check against the incoming attack. On success, it absorbs the attack and can cause the same attack with Attack roll and damage on the same attack, or same spell attack as the original caster.
Legendary Resistance (1/Day). If chaosling fails a saving throw, it can choose to succeed instead.
Chaos Blast (Recharge 5-6). The chaosling sends a blast similar to the Fireball but instead, it is psychic damage.
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