Medium Monstrosity, Neutral Evil
Armor Class 17 Natural Armor
Hit Points 90 (12d8 + 36)
Speed 30 ft.
STR
16 (+3)
DEX
10 (+0)
CON
16 (+3)
INT
14 (+2)
WIS
13 (+1)
CHA
11 (+0)
Saving Throws STR +5, CON +5
Skills Arcana +4
Damage Resistances Bludgeoning
Senses Passive Perception 13
Languages Celestial, Modron, Netherese Anhedon, Thri-kreen
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Red Eyes. An anhedon cannot see in darkness, but its eyes emit red light that allows it to see up to 60 feet as if it were bright light.

Safe Falling. Because it subconsciously manipultes gravity to land safely, an anhedon never takes falling damage.

Actions

Crushing Gravity. An anhedon can increase gravity on a Medium or smaller target within 60 feet. The target must make a DC 15 Strength or Dexterity saving throw (target's choice) or be knocked prone, restrained, and take 13 (3d6 + 3) bludgeoning damage. On a successful save, the target takes only half damage and isn't knocked prone or restrained. A restrained target can attempt a save every round to escape this force, otherwise it takes damage again and continues to be held prone and restrained. The Anhedon can only restrain one creature at a time with this ability.

Cancel or Reverse Gravity. An anhedon can cancel gravity for a target within 60 feet, making it float around like a feather on the wind until it can escape, or reverse gravity completely on the target for one round, causing it to fall up to 100 feet up and then down again, taking 1d6 bludgeoning damage per 10 feet fallen. A creature can resist the gravity effect with a successful DC 13 Strength or Dexterity saving throw (target's choice) to grab onto a fixed object within reach to prevent itself from falling up.

Deadly Leap. An anhedon can decrease and increase gravity on itself as it jumps so that it smashes to the ground up to 100 feet away from its starting point. All creatures within 10 feet of where it lands must succeed on a DC 13 Strength or Dexterity saving throw (target's choice) or be knocked prone and take 13 (3d6 + 3) bludgeoning damage. On a successful save, the creature takes only half damage and isn't knocked prone.

Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 10 (2d6 + 3) bludgeoning damage. 

 

Description

Obsessed Searchers. Anhedons are searching for something they call the Meeting of All Things--a thing the will name but never describe. They negotiate with those who seem like they could help with this goal, but woe to those who lie about knowing where to find what the anhedons seek. They are otherwise hateful creatures that would rather kill other beings than negotiate with them.

Rvillard_the_Blackeye

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