Armor Class
16
Natural Armor
Hit Points
60
(8d8 + 24)
Speed
30 ft.
STR
16
(+3)
DEX
14
(+2)
CON
16
(+3)
INT
8
(-1)
WIS
8
(-1)
CHA
8
(-1)
Damage Immunities
Poison
Senses
Passive Perception 9
Languages
Understands The Languages Of Its Creator But Can't Speak
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Magic Resistance. The creature has advantage on saving throws against spells and other magical effects.
Automation Fortification. If damage reduces the automation to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is lightning or from a critical hit. On a success, the automation drops to 1 hit point instead.
Actions
Multiattack. The automation can make three attacks with its arm blade.
Arm Blade. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) slashing damage.
Reactions
Parry. The creature adds its proficiency bonus to its AC against one melee attack that would hit it as a reaction.
Comments