Armor Class
14
Natural Armor
Hit Points
60
(8d8 + 24)
Speed
30 ft.
STR
14
(+2)
DEX
16
(+3)
CON
16
(+3)
INT
8
(-1)
WIS
8
(-1)
CHA
8
(-1)
Damage Immunities
Poison
Senses
Passive Perception 9
Languages
Understands The Languages Of Its Creator But Can't Speak
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Traits
Magic Resistance. The creature has advantage on saving throws against spells and other magical effects.
Automation Fortification. If damage reduces the automation to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is lightning or from a critical hit. On a success, the automation drops to 1 hit point instead.
Nimble Escape. The creature can take the Disengage or Hide action as a bonus action on each of its turns.
Actions
Multiattack. The automation makes two three attacks with its crossbow rifle.
Crossbow Rifle. RangedWeapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 8 (1d10 + 3) piercing damage.
Comments