Large Construct, Any Alignment
Armor Class 18
Hit Points 145 (17d10 + 51)
Speed 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
16 (+3)
INT
8 (-1)
WIS
8 (-1)
CHA
8 (-1)
Saving Throws STR +7, CON +6
Damage Immunities Poison
Condition Immunities Charmed, Poisoned
Senses Passive Perception 9
Languages Understands The Languages Of Its Creator But Can't Speak
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Magic Resistance. The creature has advantage on saving throws against spells and other magical effects.

Automation Fortification. If damage reduces the automation to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is lightning or from a critical hit. On a success, the automation drops to 1 hit point instead.

Actions

Multiattack. The automation can make two attacks with its flaming mace.

Flaming Mace. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d12 + 4) bludgeoning damage plus an additional 2d6 fire damage.

Habitat: DesertUnderdarkUrban

MrWTFuse

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