Armor Class
18
Hit Points
145
(17d10 + 51)
Speed
30 ft.
STR
18
(+4)
DEX
14
(+2)
CON
16
(+3)
INT
8
(-1)
WIS
8
(-1)
CHA
8
(-1)
Saving Throws
STR +7, CON +6
Damage Immunities
Poison
Senses
Passive Perception 9
Languages
Understands The Languages Of Its Creator But Can't Speak
Challenge
8 (3,900 XP)
Proficiency Bonus
+3
Traits
Magic Resistance. The creature has advantage on saving throws against spells and other magical effects.
Automation Fortification. If damage reduces the automation to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is lightning or from a critical hit. On a success, the automation drops to 1 hit point instead.
Actions
Multiattack. The automation can make two attacks with its flaming mace.
Flaming Mace. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d12 + 4) bludgeoning damage plus an additional 2d6 fire damage.
Comments