Gargantuan Monstrosity, Unaligned
Armor Class 19 Natural armor
Hit Points 558 (36d20 + 180)
Speed
STR
19 (+4)
DEX
14 (+2)
CON
21 (+5)
INT
12 (+1)
WIS
17 (+3)
CHA
7 (-2)
Senses Passive Perception 20
Languages --
Challenge 24 (62,000 XP)
Proficiency Bonus +7
Traits

Magic block. If the behemoth fails a saving throw it can choose to succeed instead. Whenever it uses this ability it takes 6 (1d12) necrotic damage. For every subsequent use of this feature, the amount of necrotic damage is increased by 6 (1d12) necrotic damage. This feature resets after a long rest.

Leap attack. If the Behemoth attacks a creature within 10 feet of it after landing from a jump but before moving, the target takes an extra 28 (8d6) bludgeoning damage.

Quick jumper. Opportunity attacks against the Behemoth while airborn hace disadvantage. Additionally the behemoth can take the dash action as a bounus action. The movement of that action can only be one jump.

standing leap. The behemoth's long jump is up to 60 feet and it's high jump is up to 40 feet, with or without a running start.

Tremors. When the behemoth land after jumping at least 10 feet it causes violent tremors in the ground around it. Each creature within 10 feet of the behemoth must make a DC 19 Dexterity saving throw, taking 15 (6d4) bludgeoned damage on a failed save or half as much on a successful one.

Actions

Multiattack. The Behemoth makes two attacks with its claw

Claw. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 31 (6d8 + 4) slashing damage. 

Bite. MeleeWeapon Attack: +11 to hit, reach 10 ft., one target. Hit: 70 (70d12 + 4) piercing damage.

Ram. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 56 (8d12 + 4) bludgeoning damage. If the target is a creature it must succeed a DC 19 streagth saving throw or be pushed back by 40 feet.

Tail. The Behemoth spins around striking forth with it's tail. Each creature within 10 feet of the Behemoth must succeed on a DC 19 Dexterity saving throw taking 44(8d10) bludgeoning damage on a failed save or no damage on a successful one. If the behemoth uses this attack after jumping 10 feet or more, it can add a leap attack damage to this ability.

Reactions

Crushing leap. When a  creature the Behemoth can see moves within 40 feet of the behemouth, the Behemouth can jump beside the creature and and make a claw attack against it.

Handoffate1692

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