Filter Feeding. When the shark moves, it can enter a Large or smaller creature's space. The first time it enters a creature's space, that creature must succeed on a DC 22 Dexterity saving throw, being swallowed on a failed save.
Water Breathing. The shark can breathe only underwater.
Bite. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 35 (4d12 + 9) piercing damage. If the target is a Large or smaller creature, it must succeed on a DC 22 Dexterity saving throw or be swallowed by the shark. A swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside the shark, and it takes 21 (6d6) acid damage at the start of each of the shark's turns.
If the shark takes 30 damage or more on a single turn from a creature inside it, the shark must succeed on a DC 21 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the shark. If the shark dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 20 feet of movement, exiting prone
Description
A colossal shark is 40 feet long and normally found swimming near the surface far out in the open sea. While massive in size, they lack the aggression endemic to their smaller kin. Despite their gentle demeanor, however, their sheer size can make them an unwitting threat to smaller creatures.
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