Bound. The big daddy is magically bound to an amulet. As long as the big daddy and its amulet are on the same plane of existence, the amulet's wearer can telepathically call the daddy to travel to it.
Adam Regeneration. The Big daddy regains 5 hit points at the start of its turn if it has at least 1 hit point.
Plasmids. A Big daddy can have one spell equipped to its non drill hand either fire bolt shocking grasp or frostbite.
Multiattack. The Big daddy makes two attacks, one with its fist and one with its drill arm.
Fist. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. (2d10 + 6) bludgeoning damage.
Drill arm. Melee Weapon Attack: +8 reach 5ft., one target (5d6+6) piercing damage.
Shield. When a creature makes an attack against the wearer of the Big daddy's amulet, the daddy grants a +3 bonus to the wearer's AC if the guardian is within 5 feet of the wearer.
Description
The Alpha Series were the first prototypes of a failed line of Protectors developed by the Nightmare king . Each member of the Alpha Series began as a test subject for various magics, and they retain some Plasmid abilities as a result. The bodies of the Alpha Series were less drastically modified than the later models when placed inside their suits and they, unlike later Big Daddies, did not have their skin and organs permanently grafted to their diving suits, allowing them to, for example, remove their helmets. Functioning Alpha Series were still heavily spliced, granting them greater strength and stature than most citizens.
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