Medium Humanoid (Gnoll), Chaotic Evil
Armor Class 16 (hide armor, shield)
Hit Points 34 (7d10 + 3)
Speed 30 ft., Climb 30 ft.
STR
17 (+3)
DEX
14 (+2)
CON
18 (+4)
INT
6 (-2)
WIS
10 (+0)
CHA
7 (-2)
Saving Throws STR +5, DEX +4, CON +6
Condition Immunities Charmed, Frightened
Senses Darkvision 60 ft., Passive Perception 13
Languages Common, Gnoll
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Rampage. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack

Unrelenting fury of Yeenoghu. When the warrior of Yennoghu drops to 0 hit points it makes an opportunity attack using its greatsword against the closets enemy or an ally. Whenever a warrior of Yeenoghu makes a melee attack they heal half the damage they deal.

 

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.

Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft. , one target. Hit: 9 (2d6 + 4) slashing damage, 

Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (2d8 + 2) piercing damage.

Description

Gnolls are feral, hyena-headed humanoids that attack without warning, slaughtering their victims and devouring their flesh.

Monster Tags: Gnoll

Habitat: DesertForestGrasslandHill

Scoutmaster94

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