Armor Class
18
Plate Armor
Hit Points
63
(7d10 + 18)
Speed
40 ft.
STR
18
(+4)
DEX
11
(+0)
CON
17
(+3)
INT
2
(-4)
WIS
6
(-2)
CHA
4
(-3)
Saving Throws
STR +6
Damage Vulnerabilities
Fire, Lightning
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses
Passive Perception 8
Languages
--
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Traits
Charge. If the armored tusk moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Actions
Ram. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 4) slashing damage.
Comments