Armor Class
16
Medium armor and Shield
Hit Points
26
(4d8 + 8)
Speed
30 ft.
STR
15
(+2)
DEX
16
(+3)
CON
14
(+2)
INT
14
(+2)
WIS
11
(+0)
CHA
14
(+2)
Senses
Passive Perception 10
Languages
Any one language (usually Common)
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Riposte. If the Knight successfully parries an attack it can use its reaction to attack with his rapier, this attack is treated as a critical hit.
Actions
Multiattack. The Knight makes two attacks with their rapier.
Rapier. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d6 + 3) Piercing damage.
Reactions
Parry. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.
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