Large Undead, Neutral Evil
Armor Class 13 Natural armor
Hit Points 105 (9d10 + 56)
Speed 30 ft.
STR
20 (+5)
DEX
12 (+1)
CON
20 (+5)
INT
3 (-4)
WIS
8 (-1)
CHA
9 (-1)
Saving Throws WIS +1
Damage Resistances Fire, Necrotic
Damage Immunities Poison
Condition Immunities Charmed, Frightened, Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages Understands Common and Giant but can't speak
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Branded Club. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8 +5 ) bludgeoning damage.

Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit:  10 (1D10+5). Forces a strength saving throw on anyone it hits with a DC of 15. On a fail, it causes the target to fall prone and be moved 5 ft back

sean_from_dummies_n_dragons

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