Armor Class
13
Natural armor
Hit Points
105
(9d10 + 56)
Speed
30 ft.
STR
20
(+5)
DEX
12
(+1)
CON
20
(+5)
INT
3
(-4)
WIS
8
(-1)
CHA
9
(-1)
Saving Throws
WIS +1
Damage Resistances
Fire, Necrotic
Damage Immunities
Poison
Condition Immunities
Charmed, Frightened, Poisoned
Senses
Darkvision 60 ft., Passive Perception 8
Languages
Understands Common and Giant but can't speak
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Branded Club. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8 +5 ) bludgeoning damage.
Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1D10+5). Forces a strength saving throw on anyone it hits with a DC of 15. On a fail, it causes the target to fall prone and be moved 5 ft back
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