Large Monstrosity (Devil), Chaotic Evil
Armor Class 17 (natural armor)
Hit Points 160 (13d10 + 70)
Speed 30 ft., Fly 60 ft.
STR
20 (+5)
DEX
11 (+0)
CON
21 (+5)
INT
9 (-1)
WIS
12 (+1)
CHA
17 (+3)
Saving Throws STR +10, CON +10, CHA +8
Skills Perception +8
Damage Vulnerabilities Cold
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Fire
Condition Immunities Blinded, Poisoned
Senses Darkvision 60 ft., Passive Perception 18
Languages Infernal Telepathy, 120 ft Understands Draconic but can't speak it
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Inflamed Surveillance. A chimera of embers has its body in continuum blazing, never sleeps, and magic can't put it to sleep. Anytime a creature attempts to make a melee attack in chimera of embers, it suffers 2 (1d4) fire damage.

Drafted Corruption. Instead of a dragon head, chimera of embers has a devil head and a viper head at the tip of its tail, granting magic resistance and devil's sight.

Magic Resistance. The chimera has advantage on saving throws against spells and other magical effects.

Devil's Sight. Magical darkness doesn't impede the chimera's darkvision.

Actions

Multiattack: The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When it's evil breath is available, a whole action must use it. 

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 2) piercing damage plus 4 (1d6) fire damage.

Horns. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 2) bludgeoning damage plus 4 (1d6) fire damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 3) slashing damage plus 4 (1d6) fire damage.

Chromatic Breath (Recharges 5-6). The chimera of embers shoots three of the following breath weapons, choosing multiple targets it can see within 60 feet of it:

Hurl Flame. Ranged Spell Attack: +8 to hit, range 60 ft., one target. Hit: 14 (4d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.

Poison Breath. The viper head exhales poisonous gas in a 60-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 15 (4d6) poison damage on a failed save, or half as much damage on a successful one.

Pestilence Breath. The goat head exhales a virulent disease in a 60-­foot line that is 10 feet wide. Each target in that area must make a DC 15 Constitution saving throw. On a failed save, it takes 20 (5d6) necrotic damage, or half as much damage on a successful save. If the target fails the saving throw, its hit point maximum is reduced for 1 hour by an amount equal to the necrotic damage it took. Any effect that removes a disease allows a creature’s hit point maximum to return to normal before that time passes. If a target is immune to disease, it is immune to this breath attack's secondary effect.

 

Description

 Partially destroyed, but still alive, a devil is brought into the circle of its followers. Darkness and an eerie fire surround them. His red eyes gleam in the darkness, and his deep voice cut the ceremonial whispers. "Bring... the beast... to me!". Chains' sounds are heard in the distance. A wounded chimera is pulled by several devotees. It tries to fight, but it useless, creeping fire burns the chains at the devil command. A great fire scythe appears in its hand, and the dragon head is finally cut. All devotees raise their intonation. Darkness and fire become one and engulf monstrosity and devil. An explosion of embers kills all, and a flaming chimera roars to the moonless night. 

Monster Tags: Devilabberation

Habitat: MountainUnderdarkUrban

Lavester_The_Master

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