Medium Aberration, Any Evil Alignment
Armor Class 16 Natural armor
Hit Points 40 (6d6 + 4)
Speed 20 ft., Fly 20 ft.
STR
17 (+3)
DEX
13 (+1)
CON
14 (+2)
INT
9 (-1)
WIS
9 (-1)
CHA
9 (-1)
Saving Throws STR +7
Damage Resistances Cold
Damage Immunities Acid, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant, Thunder
Senses Darkvision, Passive Perception 12
Languages --
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Pack Tactics-This horror has advantage on an attack rollS against a creature if at least one ally is within 5 feet of the creature and the ally isn’t incapacitated.

Eldritch  Adaptation-This Horror can‘t be killed by magical means and adapts to any magic it encounters. When dealt magical damage it adapts and adds an additional 1d6 of said damage type to its damage rolls. 

 

Eldritch Multiplication- If this horror would be dealt damage more than it’s max hp it creates a copy of itself. 

Actions

This Horror makes two melee attacks with its claws/pincers

Claw attack-: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6+2 slashing damage. On a hit the target must succeed a strength saving thro or be grappled

Reactions

Attack of opportunity

Description

One of the Children of the Dark Mother. This insect like horror is know to be the first type of her children to appear before she destroys a realm.  It has six legs, wings and two large pincers. It’s head, oblong and expressionless end in a group of writhing black tendrils. 

Previous Versions

Name Date Modified Views Adds Version Actions
8/8/2022 1:16:16 AM
18
4
1
Coming Soon

Monster Tags: aberration

JBeas

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