Spellcasting. The Arcane Trickster is an 8th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The Arcane Trickster has the following wizard spells prepared:
Cantrips (at will): dancing lights, mage hand, minor illusion
1st level (4 slots): find familiar,hideous laughter, disguise self
2nd level (2 slots): invisibility, shadow blade, suggestion
Mage Hand Legerdemain. The mage hand created by the arcane trickster is invisible and can be controlled as an extension of its cunning action. In addition, if the mage hand is within 5 ft. of another creature the trickster can use a bonus action to gain advantage against that target until the end of its turn.
Evasion. If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Sneak Attack. Once per turn, the assassin deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't incapacitated and the assassin doesn't have disadvantage on the attack roll.
Multiattack. The arcane trickster makes two shortsword attacks.
Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Light Crossbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Uncanny Dodge. when an attacker that the trickster can see hits them with an attack, they can use their reaction to halve the attack’s damage against them.
Description
Trained in the use of poison, assassins are remorseless killers who work for nobles, guildmasters, sovereigns, and anyone else who can afford them.
Comments