Memories of the Gods. The Anaxim has advantage on history checks that involve gods.
Imperfect Creation. Not all Anaxims are created equal, some has advantages over others while some have disadvantages. Most Anaxims will typically have one advantage and one disadvantage. Roll a d10 to determine the Anaxims advantages and disadvantages.
Advantages:
1 - 2. The Anaxim has an extra 30 feet of movement.
3 - 4. The Anaxim can choose to have advantage on one attack roll per round.
5 - 6. The Anaxim gains two resistances of it's choice.
7 - 8. The Anaxim automatically succeeds any strength or dexterity checks that would cause it to become prone.
9 - 10. The Anaxim can make two cannon attacks instead of one if it is more than 30 feet away from any creatures.
Disadvantages:
1 - 2. On the top of the Anaxims turn, it uses half of it's movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face.
3 - 4. The Anaxim has disadvantage on two of it's attacks.
5 - 6. The Anaxim becomes vulnerable to one type of damage.
7 - 8. The Anaxim falls prone at the end of it's turn if it has used all its walking speed on the same turn.
9 - 10. The Anaxims first successful attack on it's turn will always deal half damage.
Immutable Form. The Anaxim is immune to any spell or effect that would alter its form.
Legendary Resistance (3/Day). If the Anaxim fails a saving throw, it can choose to succeed instead.
Magic Resistance. The Anaxim has advantage on saving throws against spells and other magical effects.
Magic Weapons. The Anaxim's attacks are magical.
Expeditious Shifting. The Anaxim gains a +2 to it's AC if it uses more than half of it's movement on it's turn, the bonus ends at the start of it's next turn.
Unstable End. The Anaxim explodes immediately if it's hit points reach 0. The explosion destroys the Anaxim, leaving its body behind in pieces. Each creature within 25 feet of the exploding Anaxim must make a DC 22 Dexterity saving throw, taking 52 (15d6) bludgeoning damage on a failed save and becomes deafened for 1 minute, or half as much damage on a successful one.
Whirling Blades. Any creature that starts its turn within 5 feet of the Anaxim takes 18 (4d8) slashing damage.
Multiattack. The Anaxim uses either it's shrapnel blast or it's sonic screech, it then makes four attacks: one with its scythe arm, two with its spinning blades, and one with its unerring slam. It can make one cannon attack instead of it's unerring slam.
Adamantine Armor. If the Anaxim is subjected to a critical hit from bludgeoning, piercing or slashing damage from any weapon that isn't made out of adamantine it can use it's reaction to make that attack automatically miss instead.
Jagged Exterior. If a creature misses the Anaxim with an attack of opportunity, the Anaxim can force that creature to take 16 (4d4+6) slashing damage.
The Anaxim can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Anaxim regains spent legendary actions at the start of its turn.
Move. The Anaxim moves up to half its speed without provoking opportunity attacks.
Recharge (2 actions). The Anaxim rolls to get recharge it's shrapnel blast, or it's sonic screech.
Repair (2 actions). The Anaxim regains 50 hit points.
Summon Iron Golem (3 actions). The Anaxim summons 1 Iron Golem within 5 feet of it.
Description
Anaxims are ill-conceived designs crafted by gods of the forge, made and designed to be a truly chaotic and dangerous build. Anaxims appear as large conglomerations of adamantine plates, clockwork gears, shearing blades and a large metallic fist, with hints of a blazing furnace that lies deep inside. Generally, they appear unbalanced, unwieldy and ominously jutting with far too many cutting implements. The anaxim can take to the air with it's two rotating blades on it's overly hunched back, once deployed the rotors spin over it's head with a constant roar of noise. Most failures of forge gods are never discovered, but anaxims are imbued with a spark consciousness and are fully animate and determined to make their own way in the world, seeking vengeance for being created imperfectly by the gods and discarded.
Previous Versions
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9/8/2020 10:46:58 AM
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9/8/2020 11:07:58 AM
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11
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2.0
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Coming Soon
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Posted Dec 16, 2023OP