Medium Humanoid (Aarakocra), Neutral Good
Armor Class 14 Natural
Hit Points 33 (6d8 + 24)
Speed 30 ft., fly 60 ft.
STR
10 (+0)
DEX
16 (+3)
CON
12 (+1)
INT
11 (+0)
WIS
12 (+1)
CHA
11 (+0)
Skills Acrobatics +6, Perception +5
Senses Passive Perception 15
Languages Aarakocra, Auran
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Dive Attack. If the aarakocra is flying and dives at least 30 feet straight toward a target and then hits it with a melee weapon attack, the attack deals an extra 10 (3d6) damage to the target.

Keen Hearing and Sight. The aarakocra has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Actions

Multiattack. The aarakocra makes three melee attacks: one with its javelin and two with its talons, or two ranged attacks.

Talon. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (ld4 + 3) slashing damage.

Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 7 (1d6 + 3) piercing damage.

Description

Aarakocra scouts serve their tribes as skilled hunters and early-warning sentries. They often engage in reconnaissance missions, searching for any possible threats to their roosts. On rare occassions they may be hired as scouts, as long as they are convinced that the nature of the work will be not be in detriment to the innocent.

dpierce

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