Dive Attack. If the aarakocra is flying and dives at least 30 feet straight toward a target and then hits it with a melee weapon attack, the attack deals an extra 7 (2d6) damage to the target.
Fury of Syranita. As a bonus action, the aarakocra can expend a spell slot to cause its melee or ranged weapon attacks to magically deal an extra 13 (3d8) lightning or thunder damage to a target on a hit. This benefit lasts until the end of the turn. If the aarakora expends a spell slot of 2nd level or higher, the extra damage increases by 1d8 for each level above 1st (maximum 6d8).
Spellcasting. The aarakocra is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). It has the following cleric spells prepared:
Cantrips (at will): light, mending, resistance, spare the dying
1st level (4 slots): guiding bolt, healing word, protection from evil and good
2nd level (3 slots): augury, hold person, zone of truth
3rd level (3 slots): beacon of hope, call lightning, mass healing word
4th level (3 slots): freedom of movement, ice storm
5th level (1 slot): conjure (air) elemental
Multiattack. The aarakocra makes three melee attacks: one with its javelin and two with its talons, or two ranged attacks.
Talon. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (ld6 + 4) slashing damage.
Javelin. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Description
Aarakocra braves are masters of aerial combat and serve as their tribe's primary warriors. They engage in hit and run tactics, taking full advantage of their flyby feature.
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