Large Construct, Chaotic Evil
Armor Class 14 (natural armor)
Hit Points 133 (14d10 + 56)
Speed 20 ft.
STR
20 (+5)
DEX
9 (-1)
CON
18 (+4)
INT
3 (-4)
WIS
8 (-1)
CHA
1 (-5)
Damage Immunities Acid, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 60 ft., Passive Perception 9
Languages Hellish
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Acid Absorption. Whenever the Queen is subjected to acid damage, it takes no damage and instead regains a number of hit points equal to the acid damage dealt.

Berserk. Whenever the Queen starts its turn with 60 hit points or fewer, roll a d6. On a 6, the Queen goes berserk. On each of its turns while berserk, the Queen attacks the nearest creature it can see. If no creature is near enough to move to and attack, the Queen attacks an object, with preference for an object smaller than itself. Once the Queen goes berserk, it continues to do so until it is destroyed or regains all its hit points.

Immutable Form. The Queen is immune to any spell or effect that would alter its form.

Magic Resistance. The Queen has advantage on saving throws against spells and other magical effects.

Magic Weapons. The Queen's weapon attacks are magical.

Actions

Summon Minions: at the start of the encounter, the Clay Queen can summon Clay Golems (Basic Rules) to fight for her.

Acidic Clay: The Queen spits an acidic clay in a 6ft radius puddle. Dexterity Dc 15. Failure results in 2d10 acid damage.

FlinxyBoi

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