Large Celestial, Chaotic Good
Armor Class 16
Hit Points 110 (12d10 + 20)
Speed 80 ft., Fly 80 ft. Runs across the sky
STR
28 (+9)
DEX
14 (+2)
CON
15 (+2)
INT
11 (+0)
WIS
17 (+3)
CHA
16 (+3)
Saving Throws STR +12, DEX +5
Skills Athletics +12
Damage Immunities Poison
Senses Darkvision 60 ft., Passive Perception 13
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Superior Charge. If the Azurdynium moves at least 20 feet straight toward a target and then hits it with a hoove attack on the same turn, the target takes an extra 10 (2d8+2) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be knocked prone.

Pass Without Trace. A ethereal bluish veil and silence radiates from Azurdynium, masking it and its companions from detection. Each non hostile creature within 30 feet of Azurdynium has a +10 bonus to Dexterity (Stealth) checks and can't be tracked except by magical means. A creature that receives this bonus leaves behind no tracks or other traces of its passage.

Magic Resistance. The Azurdinium has advantage on saving throws against spells and other magical effects.

Magic Weapons. The Azurdinium's weapon attacks are magical.

Actions

Multiattack. The Azurdynium makes two attacks.

Hooves. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 19 (4d6 + 4) bludgeoning damage.

Legendary Actions

The Azurdynium can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Azurdynium regains spent legendary actions at the start of its turn.

Tricourser Haste.  Azurdynium can moves half of its speed without provoking opportunity attacks.

Indomitable Presence (Costs 2 actions). The Azurdynium stands under its hinds legs. All creatures within 15 ft of Azurdynium must make a DC 15 Wisdom saving throw. On a fail, the creature becomes frightened for 1 minute. On a success, the creature cannot target the sleipnir until after their next turn.

Description

When the Hero of Muharia was facing the endless Blood's Sea in hell's fire, the nebulous sky was crossed by an ethereal azure courser. Its presence was strong and indomitable, it was fast as a peal of thunder, and with the power of three steeds together. That moment he knew it was a gift from Kordashin, the god of boldness and freedom. He knew the steed was there to help him, but he should first prove himself worthy to mount it.

Monster Tags: beast companion

Habitat: ForestHillMountain

Lavester_The_Master

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