Large Beast (Demon), Chaotic Evil
Armor Class 3 Natural Armor
Hit Points 150 (3d8)
Speed 50 ft.
STR
15 (+2)
DEX
20 (+5)
CON
15 (+2)
INT
8 (-1)
WIS
20 (+5)
CHA
15 (+2)
Saving Throws DEX +10, CON +7, WIS +10
Skills Acrobatics +12
Damage Vulnerabilities Piercing, Radiant
Damage Resistances Bludgeoning, Lightning, Necrotic, Poison
Condition Immunities Deafened, Exhaustion, Frightened, Stunned
Senses Darkvision, Passive Perception 16
Languages --
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Spellcasting. The Blood Wolf (Cursed Mortal) is a 4-level spellcaster. Its spellcasting ability is Wisdom +5 to hit. The Blood Wolf has following spells prepared:
Cantrips (at will): Fire Bolt, Eldritch Blast, Thunderclap, True Strike
1st level (4 slots): Absorb Elements, Blur, Detect Magic, Feather Fall
2nd level (3 slots): Darkness, Misty Step, Bestow Curse
3rd level (2 slots): Magic Circle, Fear
4th level (1 slot): Dimension Door

Actions

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Deep Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a Constitution Saving throw. Failing the creature hit will suffer 1d4 bleed damage for 1 round.

Bloody Howl. Ranged Weapon Attack: +3 to hit, range 10ft radius., All creatures within range. Hit: 5 (2d8 + 3) Force damage.

Reactions

Deflect Missile. If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet.

Slow Fall. You can use your reaction when you fall to reduce any falling damage you take by 20.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Ash Step (Can only be used 3 times per appearance). Make a dexterity saving throw upon being attacked, If succeeded you dodge the attack With no damage.

Teck Triuza (Can only be used 1 time per appearance). Add 1D20 to an attack roll. Add the result to the total Damage. If Critical is rolled Damage is inversed on the caster.

Description

 The Blood Wolf you see here is not the True blood wolf. This is the form of a mortal who has been struck with the blood wolfs curse and has failed to control it.  He takes on a weaken formed of the blood wolf. 

 The Blood Wolf is a being of blood lust and hatred incarnate. The origins of said beast are unknown. Some believe it to be created by a god of death or darkness. Some believing that it was born from the malice of mortals themselves. And some thinking it is a devil born from the dark abyss. 

 It seeks to destroy all things alive and undead. With fur so dark it seems to swallow all light shined upon it. As if it were a black void. Those stained with its curse is by proxy an extension of this beast. Failing to maintain this curse will change the mortal into this form. As they are forced to watch the destruction that surely will follow. Nothing more then a passenger in their own body. With the taste of blood on their tongue. 

Previous Versions

Name Date Modified Views Adds Version Actions
9/9/2020 6:17:16 PM
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9/9/2020 6:36:36 PM
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9/9/2020 6:42:01 PM
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Monster Tags: Cult of the Howling Hatred

Strivenin

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