Huge Dragon, Chaotic Evil
Armor Class 18 Natural Armor
Hit Points 159 (15d10 + 20)
Speed
STR
20 (+5)
DEX
10 (+0)
CON
24 (+7)
INT
8 (-1)
WIS
12 (+1)
CHA
14 (+2)
Saving Throws STR +9
Damage Resistances Fire
Damage Immunities Bludgeoning
Condition Immunities Grappled, Restrained, Stunned
Senses Passive Perception 20
Languages --
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Actions

Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., 1 target. Hit: 12 (2d10 + 6) [Piercing] damage. 

Claw. Melee Weapon Attack: +10 to hit, reach 10 ft., 1 target. Hit: 14 (2d8 + 4) [Slashing] damage. 

Ruby Tail Spikes. RangedWeapon Attack: +12 to hit, range 20/80 ft., 1 target. Hit: 16 (8d6 + 6) [Piercing] damage.

 

Legendary Actions

Ruby Breath (recharge 5-6 turns).RangedWeapon Attack: +14 to hit, range 20/60 ft., Cone Shape target. Hit: 16 (8d8 + 10) [Piercing] damage.

Description

Ruby Dragons are on the lower side of dragon strength, and power, but don't let this deceive you. an Adult Ruby Dragon tail in battle can shoot great spikes dealing lethal damage to an unsuspecting creature. Many Ruby dragons were hunted for their ruby scales, and due the high bounty on ruby Dragons their numbers have decreased greatly. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: HillMountain

DwainTheNut

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