Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., 1 target. Hit: 12 (2d10 + 6) [Piercing] damage.
Claw. Melee Weapon Attack: +10 to hit, reach 10 ft., 1 target. Hit: 14 (2d8 + 4) [Slashing] damage.
Ruby Tail Spikes. RangedWeapon Attack: +12 to hit, range 20/80 ft., 1 target. Hit: 16 (8d6 + 6) [Piercing] damage.
Ruby Breath (recharge 5-6 turns).RangedWeapon Attack: +14 to hit, range 20/60 ft., Cone Shape target. Hit: 16 (8d8 + 10) [Piercing] damage.
Description
Ruby Dragons are on the lower side of dragon strength, and power, but don't let this deceive you. an Adult Ruby Dragon tail in battle can shoot great spikes dealing lethal damage to an unsuspecting creature. Many Ruby dragons were hunted for their ruby scales, and due the high bounty on ruby Dragons their numbers have decreased greatly.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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