Medium Beast, Chaotic Good
Armor Class 17
Hit Points 73 (7d12 + 28)
Speed 120 ft., Burrow 40 ft.
STR
14 (+2)
DEX
24 (+7)
CON
15 (+2)
INT
6 (-2)
WIS
12 (+1)
CHA
14 (+2)
Senses Darkvision 30 ft., Passive Perception 11
Languages --
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Keen Smell. Carrots has advantage on Wisdom (Perception) checks that rely on smell.

Keen Hearing. Carrots has advantage on Wisdom (Perception) checks that rely on sound.

Blurred Movement. Attack rolls against Carrots have disadvantage unless they is incapacitated or restrained.

Evasion. If Carrots is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Actions

Multiattack. Carrots makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (1d6 + 7) piercing damage.

Lighting Kick. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d4 + 7) bludgeoning damage plus 7 (2d6) lightning damage.

Lightning Bolt (Recharge 6). Carrots shoots himself like bolt of lightning at one creature it can see within 120 feet of it. The target must make a DC 15 Dexterity saving throw, taking 18 (4d8) lightning damage on a failed save and can then choose another target, or half as much damage on a successful one. Carrots can choose any amount of new targets until a creature saves or there are no new targets within range. 

Previous Versions

Name Date Modified Views Adds Version Actions
9/9/2020 11:23:29 PM
3
1
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Coming Soon

Monster Tags: Misc Creature

Habitat: Forest

MikeDeGodGuy

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