Armor Class
12
Hit Points
7
(2d6)
Speed
30 ft.
STR
7
(-2)
DEX
15
(+2)
CON
11
(+0)
INT
2
(-4)
WIS
10
(+0)
CHA
4
(-3)
Damage Resistances
Lightning
Senses
Darkvision 60 ft., Passive Perception 10
Languages
Common Can understand --
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Keen Smell. The rat has advantage on Wisdom (Perception) checks that rely on smell.
Pack Tactics. The rat has advantage on an attack roll against a creature if at least one of the rat's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Zap. Ranged attack +4 to hit, 30 reach. Hit (1d6 Lighting damage)
Protect self. creatures have disadvantage on attacks against it till its next turn
Run really fast. Doubles Watt Rats movement speed for 2 turns
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