Gargantuan Monstrosity, Unaligned
Armor Class 19 (natural armor)
Hit Points 247 (15d20 + 90)
Speed 100 ft., burrow 60 ft.
STR
28 (+9)
DEX
7 (-2)
CON
22 (+6)
INT
1 (-5)
WIS
8 (-1)
CHA
4 (-3)
Saving Throws CON +12, WIS +5
Damage Resistances Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Blinded, Incapacitated, Paralyzed, Restrained
Senses Blindsight 30 ft., Tremorsense 60 ft., Passive Perception 9
Languages --
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Tunneler. The worm can burrow through solid rock at half its burrow speed and leaves a 30-foot-diameter tunnel in its wake.

Legendary Resistance (3/day). If the acrigot fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The worm makes two attacks: one with its bite and one with its tail, or can use Dive Into The Earth.

Bite. Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 22 (3d8 + 9) piercing damage. If the target is a Large or smaller creature, it must succeed on a DC 20 Dexterity saving throw or be swallowed by the worm. A swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside the worm, and it takes 21 (6d6) acid damage at the start of each of the worm's turns.

If the worm takes 30 damage or more on a single turn from a creature inside it, the worm must succeed on a DC 21 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the worm. If the worm dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 20 feet of movement, exiting prone.

Slam. Melee Weapon Attack: +14 to hit, reach 10 ft., one creature. Hit: 19 (3d6 + 9) bludgeoning damage.

Dive Into The Earth. The acrigot advances towards the earth in a choosing point, making a swallowing attack. Creatures within 30 ft radius from the chosen point must succeed in a DC 17 Dexterity saving throw or will be swallowed. Acrigot returns to the surface at the beginning of its turn.

Reactions

 Focused Quake (3/day). All creatures within 40 ft acrigot must make a DC 19 Dexterity saving throw taking 45 (5d8+5) bludgeoning damage and be knocked prone in a failed save, or half of this damage in a success.

Legendary Actions

The worm can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The worm regains spent legendary actions at the start of its turn.

Bite. Acrigot makes a bite attack

Slam. Acrigot makes a tail attack.

Excavated Soil (Costs 2 actions). If the acrigot is under the earth, it can emerge at a choice point and makes a bite attack to one creature.

Description

The hombuari nomads were looking to the great waterhole in the middle of that dry and arid place. Once a verdant and vivid savannah, now just dust and carcasses is seen in all directions. The waterhole was the only clue of what happened to that paradisiac place: Acrigots, immense worms that devour everything in its path and leaving nothing than just deep scars in the earth.

A distant tremor was felt when they were filling their canteen with water. Nothing to worry about for sure, they thought. There was nothing in that place worthy enough to make an acrigot awakes. But subtly the water trembled, and their goats started to bleat nervously. It needed only a fast stare, a stare filled with fear, to realize that it was their last travel across Arfíria, the plane of the great worms, Acrigots.

Habitat: DesertUnderdark

Lavester_The_Master

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