Safe Zone. The Statue of Sanctuary creates a giant hex of a 50 ft. radius. Within the hex, everybody is protected from any type of damage, and so nobody can attack each other. The hex blocks any attacks from outside.
Antimagic. The hex also protects anything inside of it from magical attacks.
Heal. The Statue of Sanctuary can heal anything inside of the hex by 1d12 + 5.
Healing Aura. The Statue of Sanctuary can also heal everything inside of the hex at once by 1d8 plus the Medical Proficiency Value. This action can only be used once every short rest.
Disarm. This attack Blinds, Deafens, Restrains, Stuns, and Exhausts.
Frighten. The statue can frighten his enemies and prevent them from moving within 80 ft. of the statue, or attacking it. Frightening also deals a small amount of damage. Attack Characteristics: +15 to hit, range 50 ft. 1 target. Hit: 1(1d4 + 3) psychic damage.
Unprotect. When attacked, the Statue stops protecting the thing that attacked him, and alerts all other entities inside the hex that the attacker is hostile.
Disintegrate. When attacked, the Statue sends out a powerful lightning bolt from the tip of his sword. Attack Characteristics: +15 to hit, range 50 ft. 1 target. Hit: 3(4d20 + 100) lightning damage.
Description
The Statue of Sanctuary is an ancient statue that carries a gigantic, shiny sword and has a crystal in one of its eyes. It uses its giant sword and giant crystal to generate a 50ft. force field that protects anybody from any form of damage. But if you attack it, it will stop protecting you. When it does attack, it can disarm or wipe out it's enemies in a matter of seconds.