Immutable Form. AG-16 is immune to any spell or effect that would alter its form.
Magic Resistance. AG-16 has advantage on saving throws against spells and other magical effects.
Siege Monster. AG-16's pneumatic fists deal double damage to objects and structures.
Multiattack. AG-16 can makes two pneumatic fists attacks.
Pneumatic Fists. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 6) bludgeoning damage.
Shoulder Cannon. AG-16 uses one of the following options:
Focused Beam. AG-16's shoulder cannon fires a concentrated beam of radiant energy at a single target that it can see within 120 ft. The targeted creature must make a DC 18 Dexterity saving throw, taking 55 (10d10) radiant damage on a failed save, or half as much damage on a successful one. The focused beam cannot be used on a creature within 5 ft of AG-16.
Localized Blast. AG-16's shoulder cannon charges up for a split second and then releases a devastating radiant blast in a 30-foot cone. Each creature in that area must make a DC 18 Dexterity saving throw, taking 28 (5d10) radiant damage on a failed save, or half as much damage on a successful one.
Description
AG-16, the designation given this unit by its creator, stands for Alpha Gary-16. It is the 16th attempt by gnomish inventor Golin Wobblebit to replicate the genius (and horror) he achieved once before.
AG-16's primary function is to protect its creator and to help him track down and destroy his original creation, Gary Prime, which has become an entity of tyrannical evil and now calls itself Omega Gary.
Constructed Nature. AG-16 doesn’t require air, food, drink, or sleep. It is 10 ft tall and weighs 3500 lbs.
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