Large Beast, Chaotic Neutral
Armor Class 14 Natural
Hit Points 157 (15d12 + 60)
Speed 40 ft., Climb 40 ft., Fly 60 ft.
STR
21 (+5)
DEX
14 (+2)
CON
18 (+4)
INT
10 (+0)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws STR +8, CON +7
Skills Athletics +9, Perception +4
Senses Passive Perception 14
Languages Common --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Jetpack. The Captain can fly! The magical jetpack allows him to fly 60 feet per turn. However it's maneuverability is limited and it cannot make 90 degree turns if the captain has flown more than 30 feet this turn.

Actions

Multiattack. The ape makes one ranged attack or two melee attacks: one with their weapon and one with their fist.

Cutlass. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (2d8 + 5) slashing damage.

Fist. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 5) bludgeoning damage.

Thunder Cannon. Recharge 5-6. Ranged Weapon Attack: +6 to hit, range 30/70 ft., one target. Hit: 17 (3d8 + 5) lightning damage. Loud. Heavy.

Boom Rounds: Upon a hit, everything within 5 ft of the target must make a Dexterity saving throw (DC 13) or suffer 1d8 thunder damage. If the weapon misses, the ammunition fails to detonate, or bounces away harmlessly before doing so.

Description

It's a gorilla!  A gorilla with a pirate hat, jetpack, and what looks to be a lightning-powered naval swivel gun as a personal longarm. One of it's eyes has been replaced by a prosthetic, while the other has an intelligent gleam. This is no mere animal.

Previous Versions

Name Date Modified Views Adds Version Actions
9/10/2020 8:48:56 PM
2
0
--
Coming Soon

Monster Tags: Misc Creature

Habitat: Forest

Red_Crow

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