Jetpack. The Captain can fly! The magical jetpack allows him to fly 60 feet per turn. However it's maneuverability is limited and it cannot make 90 degree turns if the captain has flown more than 30 feet this turn.
Multiattack. The ape makes one ranged attack or two melee attacks: one with their weapon and one with their fist.
Cutlass. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (2d8 + 5) slashing damage.
Fist. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 5) bludgeoning damage.
Thunder Cannon. Recharge 5-6. Ranged Weapon Attack: +6 to hit, range 30/70 ft., one target. Hit: 17 (3d8 + 5) lightning damage. Loud. Heavy.
Boom Rounds: Upon a hit, everything within 5 ft of the target must make a Dexterity saving throw (DC 13) or suffer 1d8 thunder damage. If the weapon misses, the ammunition fails to detonate, or bounces away harmlessly before doing so.
Description
It's a gorilla! A gorilla with a pirate hat, jetpack, and what looks to be a lightning-powered naval swivel gun as a personal longarm. One of it's eyes has been replaced by a prosthetic, while the other has an intelligent gleam. This is no mere animal.
Previous Versions
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9/10/2020 8:48:56 PM
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Coming Soon
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