Medium Fey, Chaotic Neutral
Armor Class 14 (leather armor)
Hit Points 89 (10d8 + 5)
Speed 40 ft., Climb 20 ft.
STR
12 (+1)
DEX
18 (+4)
CON
11 (+0)
INT
18 (+4)
WIS
10 (+0)
CHA
14 (+2)
Skills Perception +2, Performance +6, Stealth +5
Condition Immunities Charmed
Senses Passive Perception 18
Languages Common, Elvish, Sylvan
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Magic Resistance. The satyr has advantage on saving throws against spells and other magical effects.

Actions

Ram. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 4) bludgeoning damage.

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 6) piercing damage.

Whip. Melee Weapon Attack: +5 to hit, range 10/15 feet  ft., one target. Hit: 10(2d6 +3) slashing damage.,if the targeted creature is a size small or medium they must make a strength saving throw or be restrained. DC strength saving throw 15 

Reactions

Counter Headbutt. As a reaction to a melee attack, lash horn can make a ram attack on target attacking creature.

Description

Satyrs are raucous fey that resemble stout male humans with the furry lower bodies and cloven hooves of goats. They frolic in wild forests, driven by curiosity and hedonism in equal measure.

Habitat: CoastalForestUrban

PjSoloazano

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