Break Weapon: The caryatid column is imbued with a supernatural defense against weapon attacks. Whenever a creature strikes the caryatid column with a melee weapon, the attacker must succeed on a DC 13 Dexterity saving throw or the weapon breaks and becomes useless, dealing no damage to the caryatid column. A magic melee weapon gains advantage on this saving throw.
Ranged weapons (including ammunition) automatically shatter upon hitting the caryatid column, dealing no damage.
Multiattack. The caryatid column makes two melee attacks.
+1 Great Axe. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 5) slashing damage.
Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6+5) bludgeoning damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A caryatid column looks like a simple stone pillar until an unwary creature violates the strictures given to the construct by its creator. In the blink of an eye, the caryatid column becomes a silk-draped beautiful female figure that wields a deadly magic weapon.
Relentless. The caryatid column is a relentless opponent, and they are surprisingly agile despite their stone composition. They dance fearlessly into combat and expect feeble weapons to shatter against their marble skin. With martial skill uncommon in
constructs, they attack and break their foe’s weapons.
Programmed Guardians. Caryatid columns are typically assigned to guard a particular doorway or room against intrusion. Sometimes these instructions are as simple as “kill anyone but me who enters this room,” but a caryatid column can understand more complicated instructions, such as an order to “eject anyone who does not perform the proper ritual observances upon entering this room.”
Caryatid columns are often placed so that they take fighting form when a target is within reach, allowing the caryatid column to attack with surprise. Upon taking its normal fighting form, a caryatid column fights tirelessly to fulfill the wording of its command to the letter.
Constructed Nature. A caryatid column doesn’t require air, food, drink, or sleep.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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