Magic Resistance. The Bronze Automaton has advantage on saving throws against spells and other magical effects
Overheats. Roll a d6 at the start of the Automaton's turn. If you roll a 1 the Automaton is incapacitated until the end of its turn
Malfunction. The first time the Bronze Automaton is struck with a lightning attack it will count as an overheat, and be incapacitated until the end of its turn.
Slam. Melee Weapon Attack: +6 to hit, reach 5ft, one target. Hit: 11 (2d6+4) bludgeoning damage, target is knocked prone
Eject Steam. AOE Attack: Dexterity saving throw, DC 12. range 15ft. Hit: 3d6 fire damage. Half damage on success. Automaton can only use this after a malfunction or an overheat.
Intercept Attack. In response to another creature within 5ft being hit by an attack roll, the Bronze Automaton gives that creature a +5 bonus to its AC against that attack.
Description
A 20ft tall Bronze Behemoth that Governor Cyrus is developing as his second war weapon project for the Koryo Empire. Although it is currently a prototype, and missing weapons, it is still an intimidating foe.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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8/12/2019 12:32:21 AM
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40
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0
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1
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Coming Soon
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9/11/2020 3:39:07 AM
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101
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3
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1.1
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Coming Soon
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