Armor Class
10
Hit Points
13
(2d10 + 2)
Speed
30 ft., Swim 30 ft., Burrow 10 ft.
STR
15
(+2)
DEX
10
(+0)
CON
12
(+1)
INT
15
(+2)
WIS
10
(+0)
CHA
7
(-2)
Saving Throws
STR +4
Skills
Stealth +2
Senses
Blindsight 10 ft., Tremorsense, Passive Perception 10
Languages
Common, Primordial --
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 2) piercing damage.
Constrict. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d10 + 2) bludgeoning damage, and the target is grappled (escape DC 15). Until this grapple ends, the creature is restrained, and the snake can't constrict another target.
Morph. Ability Morphs it self into any reptile of it's choosing. Lasts one hour.
Description
The changeling snake is a constrictor snake mixed with changeling blood. It's able to change into various snake types. As well as any reptile.
Comments